Well, I’ve not only seen it, but I have immersed myself into the future.
As I write this, I have just emerged from being inside (that’s the verb I will use) my newly acquired Oculus Rift for an hour. An entire hour.
The headset-caused wrinkles, an unfortunate side effect, are still fresh across my face.
I’ve been exploring augmented reality for more than five years, and virtual reality for two and I am in more awe now than ever before.
Yes there is hype around VR, but from what I just experienced — and have experienced before — there is a bright future ahead of us.
And if you’re in the content business — of any type — get ready for the next seismic disruption.
While I was “in” I played a VR platformer game called Lucky’s Tale, and instantly fell in love with the design and, more importantly, naturally fell into the user-interface and VR logic.
The game all around is, well, simply wonderful.
You will hear this time and time again with VR, but you have to experience it to really appreciate it.
After completing the first chapter of the game, I went back “home” (which is a gorgeously designed living room) and explored some other free experiences I had downloaded before.
I selected Dreamdeck, with is a collection of different short stories, experiences and scenes. I had done a couple before, but this time I was standing eye-to-eye with a dinosaur, was inside a fly/blood cell thingy, making faces at funhouse/tea party mirror, was in the middle of two robotic arms having a magical battle over a rubber ducky and, my favorite, observed a day in the life of a mini cartoon town (I tired to eat the plane).
Here’s the thing I want you to take note of: I used different verbs to describe the experiences. I did something, rather than watched something passively.
Lastly, I watched Oculus’ short film lost, a clear homage to Iron Giant. It was cute and who knew so much personality could come from the wagging of an iron tail.
Yeah, I’m in. I’m in deep.
Look, I am in the journalism business and if we take a step further back, I am in the (non-fiction) storytelling business. And VR is the latest tool in my arsenal aimed at informing my community by any ethical means necessary.
My excursion into the virtual world was a (much needed) break from producing VR Journalism experiences with my USC Annenberg students: Jovrnalism.
We find ourselves in post-production right now and, while tiring, we’re having a blast experimenting and defining this new style of storytelling.
VR is the future.
Well, for now. I see have my eye on the bigger prize, AR.